Help us with a donation. GamesNostalgia is a free site maintained by volunteers. Help us keep the site alive with a donation. Money will be used the pay the costs of the servers and improve the service. Wolfenstein 3D (often shortened to Wolfenstein and Wolf3D) is a first-person shooter developed by id Software and originally published by Apogee Software.The game is set during World War II, as the player controls a captured American spy named B.J. Apple Macintosh Instruction Manuals (User Guides) As per reader requests, direct links to official Apple Macintosh instruction manuals in PDF format - hosted by Apple's own support site- are provided below as well as on the specs page for each G3 and newer Mac. 2014-4-22 Hey all, I managed to more-or-less solve the problem of antiquated keyboard and mouse control in Wolf3D with a bit of Googling and thought I'd share in case anyone wants to try. This is specifically about fixing control in the original game provided by Steam. It's not about using one of the excellent source port replacements you can find around the web. 2010-3-18 type WOLF3D aJ1d,press'theenter key at DOS prompt. After the title sequence,you'll be presented with an Options Menu. Use the arrow keys, mouse, or joystick to highlighth selection. Press the Enter key, left mouse button, or Fire button to activate that option. The followin is a list of options available to you. New Game When you select New.
Developed by
id Software, Inc. Released May 05, 1992 Also For Acorn 32-bit, Browser, Game Boy Advance, iPad, iPhone, Macintosh, PC-98, PlayStation 3, Windows, Xbox 360, Xbox One Published by Apogee Software, Ltd.
ESRB Rating
Mature Genre Action Setting Sci-Fi / Futuristic, World War II Perspective 1st-person Gameplay Shooter Interface Direct Control
Description
Wolfenstein 3D is an episodic first-person shooter and a follow-up to the top-down infiltration game Castle Wolfenstein. The game puts the player in the boots of B.J. Blazkowicz, an allied spy. There are six episodes: the first distributed complete as shareware; the second and the third available after registration; and the three final missions (which happen before the events of the first episode) available in the Nocturnal Missions pack.
In the first episode (Escape from Wolfenstein), B.J. is captured, but overpowers a guard with the help of a concealed knife and manages to get out of his cell. Throughout the next nine levels the player guides B.J. searching for an escape from Wolfenstein, guarded by Hans Grosse. After returning to Allied territory, B.J. is given the instructions to Operation: Eisenfaust, where he has to stop Dr. Schabbs and his army of mutant prototypes before they are released into the battlefields. The final mission (Die, F端hrer, Die!) has a simple goal: infiltrate the bunker under the Reichstag, and terminate Hitler (in a robotic suit) himself. The Nocturnal Missions are focused on the Nazi plans for chemical warfare, and start with Dark Secret, where B.J. hunts for lead researcher Dr. Otto Giftmacher. It's followed by Trail of the Madman, where the goal is capturing the war plans guarded by Gretel Grosse, and the final episode Confrontation, where B.J. meets General Fettgesicht, the planner for the chemical assault. Each episode has nine levels (eight regular and a final boss level), plus a secret level activated by an hidden switch somewhere in the eight first levels. Regular levels often feature a maze-like appearance or large areas with many enemies (the number of them on each area depends on the difficulty level), where the player must reach the exit elevator. To do so, he must kill the enemies (while it's possible to move behind the guards' backs and even there's a slight bonus in attacking them from behind, most enemies have to be dealt with by fire power), and depending on the level, activate 'push walls' and/or get silver and golden keys to open certain doors. Many objects can be found in a level, from medikits, chicken meals, and even dog food (to restore health), ammo and treasures, which solely exist for points. There are four weapons (knife, pistol, machine gun and Gatling), all of them using the same bullets except the knife. The knife and the pistol are given at the start of the level, while the machine gun is either found (usually in secret areas) or picked up from SS troopers, and the Gatling is always dropped somewhere in the level. There are five kinds of enemies (excluding bosses) - Dogs (fast, but more a nuisance than life-threatening), Army Soldiers (dressed in regular brown outfit, not very powerful but usually found in large groups), Officers (dressed in white, armed with a very accurate pistol and tough to kill), SS Troopers (blue attire, armed with a machine gun and tough to kill), and Mutants (the rarest and toughest of regular enemies, pale-skinned troopers with green clothes and a machine gun stuck in their chest). The player character has a number of lives; once he loses the last life, the game ends. To win extra lives, the player has to either find the 1-up item in the level or get 20,000 points (by killing enemies and capturing treasures or completing a level below the 'par' time while killing all enemies, finding all secrets by pushing walls, and collecting all treasure points).
From Mobygames.com. Original Entry
Early Inspirations[edit]
I don't know where this information was gathered about Wolf3D being based off of Ultima Underworld technology, but Wolfenstein's technology was an upgraded technology of that of SoftDisk (Gamer's Edge division) Technologies' Catacomb 3D which was designed by John Romero, John Carmack, Adrian Carmack, Tom Hall, Jason Blochowiak, and Bobby Prince. The engine used in Catacomb 3D was essentially the same as that which was used in Wolfenstein 3D, only in EGA. However as one will see with the Wolfenstein 3D Alpha which has been available on the 'net for a few years, the original Wolfenstein 3D was originally based around an EGA engine as well (Many sprites in the game are still using an EGA palette), likely the very same Catacomb 3D Engine.
This is not referring to the later game entitled Catacomb Abyss which followed Wolfenstein 3D and was developed by a separate team, but the original Catacomb 3D (first released in 1991, then 1992 and a separate re-release named Catacomb 3D: The Descent later).
Mac Pro Laptop User ManualArticle name[edit]
The hyphen is part of the game's name, so it's really Wolfenstein 3-D, source
Historical accuracy & mythology[edit]
I think it would be interesting to read something about the connection between the game and real Nazi activity. Is Castle Wolfenstein inspired by some real Nazi fortification? Does the game plot contain any details, characters and so on from the historical world? It would also be interesting to read more about the 'mythology' of the games. Who are the bosses? What happens in the different episodes?--62.181.79.151 11:13, 23 Jul 2004 (UTC)
Acually, no it's just mixed German and English. 'Die' (english) 'Fuirer' (german) 'Die' (english) - I'd expect some people actually said things like that sometime around world war II --Nerd42 17:06, 18 February 2006 (UTC)
You're exactly right, it's a mix of German and English. Any attempt at complete direct translation into German would be a lost cause, since it was in fact merely a mix of the two languages, which I might mention was not uncommon throughout the course of the game. —Preceding unsigned comment added by 71.205.199.190 (talk) 06:20, 9 October 2007 (UTC)
SNES Port[edit]
The article states 'Three new weapons and a score system were added as well' in regards to the SNES port. I'm pretty sure the original PC version featured a scoring system, and the player collected gold to get points. Someone please confirm this?
Also, I think the article should discuss other ports a little more (like the GBA port, which appears very faithful.. but has no music). Some guy 21:11, 31 October 2005 (UTC)
Map overviews[edit]
A bit off the topic, but where can map overviews be found for Wolf 3D? I have searched all over and have not been able to locate them. Maybe a link for that could go in the article. Cheers.
Duke Nukem?[edit]
User:203.84.186.62 added that a secret level contained Duke Nukem. Does anyone know which level that would be? I have never heard of it. If no one can confirm this, I will delete it. TerokNor 16:16, 6 November 2005 (UTC)
OK, I'll delete it then. If anyone can prove it's true, they can just add it back. TerokNor 17:57, 7 November 2005 (UTC)
The Nintendo 64 version of Duke Nukem contains a multiplayer level called Wolfenstein.
Eh, no it doesn't. It's called 'Castle Dukenstein', and it's supposed to be like Dr Frankenstein's castle. Razstar 14:35, 26 February 2006 (UTC)
Wolfenstein 4D[edit]
Someone recently wrote about this in the article. Can someone find a source?--Drat(Talk) 07:02, 16 December 2005 (UTC)
The German press called the game often Hundefelsen 4D to avoid any problems because you all know the game is banned in Germany.
complete sprite sheet?[edit]
Anybody know where I can get complete sprite sheets for the original graphics? --Nerd42 02:18, 19 February 2006 (UTC)
You can easyly rip it from the game using any editor from any of the related sites (which may even have the full game for downlad). 200.230.213.152 05:19, 13 October 2006 (UTC)
Boss strategies.[edit]
Are they really needed? Wikipedia is not a game guide/strategy guide.--Drat(Talk) 03:21, 3 March 2006 (UTC)
Technical implementation[edit]
I can find no supporting reference to a Hellraiser game using the Wolf3D engine, and several sites state that Shadowcaster uses an early Doom engine.
Etymology[edit]
Is the word coinage of Wolfenstein supposed to be a portmanteau of Wolf and frankenstein since the guard dogs look like wolves and that the stronghold is similar to Frankenstein? (unsigned comment from anon)
PC-13[edit]
I've added ID's own PC-13 rating to the infothingy. While i know ID 'invented' the PC-13 system, i do not know the specifics. Could someone who does please add them to the article somewhere? -- De Zeurkous ([email protected]), Sun Jun 4 18:17:42 UTC 2006
BJ Blazkowicz Gif[edit]
Screen captured the frames of BJ at the level end summary screen in the PC version. Rendered on Macromedia Fireworks and uploaded to page. -- Hnatiw , Wed June 21 2006
Who's Under Fake Hitler?[edit]
It would seem that Fake Hitler has more than a flame thrower under that robe. The sprite seems to have another person underneath it. Does anyone have any idea who's under there?
Was Quake the first real 3D FPS?[edit]
Hi!
I am not a programming nor a computer game expert, so I could be wrong, but I think Quake wasn't the first real 3D FPS. At the entry of Descent it states that it was released 1 year before Quake. I played both games and in Descent there is no limits of turning and moving, and I didn't see any cheating in graphics, so I think it had to be real 3D.
MODing[edit]
Ain't Wolf3d mods an important view on the game that should be covered in the article? Since it's source code release, it has spin-off'd many fan created mods and tcs and stuff.. And kind of brought the game to life again.. 200.230.213.152 05:33, 13 October 2006 (UTC)
Title music / Mac version[edit]
Article states ..the Horst-Wessel-Lied as theme music... Family tree maker mac manual. I assume the title music is meant; the game is full of mediocre little melodies but the title music is the only one with any distinction. But does this indeed share the melody of the Horst-Wessel-Lied?
I have the game -- Mac OS 9 version. I've played it often enough to be able to hum the tune at will. I've just now listened to it again, along with an MP3 of a perfectly straightforward performance of the Horst Wessel. They just don't seem alike.
For one, HW is in a major key -- a happy song if you can imagine happy storm troopers marching through the streets. Wolf is in a minor key and, to my ear, far more persuasive; if the Nazis had had id's music guy working for them they might have won the war. Arrangement aside, one does not even seem to be a straightforward transposition of the other.
Can anyone explain this? John Reid ° 13:41, 17 November 2006 (UTC)
How very, very interesting! The MIDI is completely unfamiliar to me. On my Mac, Wolf boots right up and goes straight into this intense, apocalyptic orchestration; I wonder if I should scrape it and put it up somewhere (for educational purposes only). Perhaps by the time MacPlay ported, id had already been through the Konfrontation with German law and decided to compose something better than Horst Wessel. John Reid ° 15:32, 20 November 2006 (UTC)
Hmm. Yes well, that explains the song, as I thought. However, in my Mac version, a lot of Nazi elements were restored; the SNES version doesn't read anything like what I've got on my desktop. Mine has Hitlers on all the walls, floors in the shape of swastikas, dogs, and plenty of blood. One real shortcoming is that all my sprites have only one side -- the front; there is no sneaking up on a guard. John Reid ° 23:06, 20 November 2006 (UTC)
Which leaves the question: What is that catchy tune? If you haven't heard it, you have no idea. If I hear a band marching down the street with that rolling out, I hide under my bed. John Reid ° 03:25, 22 November 2006 (UTC)
I'd like to know if id invaded Lithuania with it. John Reid ° 14:13, 22 November 2006 (UTC)
No in-game screenshots?[edit]
I'm surprised to see that this article didn't include even any in-game screenshot of actual gameplay. I hope nobody minds, but I've added two screenshots illustrating the original DOS version of the game and one showing the 3DO version. However, it does look a bit like the article is a little over-saturated with images as of now. Perhaps this would be good place to discuss if any should be removed? MarphyBlack 01:49, 12 December 2006 (UTC)
Aspect ratio correction of images[edit]
I'm going to correct the dimensions of the screenshots and boss images.. from 128x128 -> 128x160 and 320x200 -> 320x240. Then they have a 1:1 pixel aspect ratio (basically I'll be making it taller - that's how it actually is when full screen) —The preceding unsigned comment was added by 202.173.178.218 (talk) 11:08, 17 December 2006 (UTC). Zephyr103
version comparisons[edit]
I'll expand this in the future..
I'll make better screenshots in the future.. e.g. of special weapons, rats, etc. Zephyr103 10:51, 22 December 2006 (UTC)
Enemy quotes[edit]
The reason I removed the quotes is that they are not encyclopedically necessary, and amount to little more than trivia at best and gamecruft at worst. Unless a good reason can be given besides the fact that they are distinctive traits of each character (an argument which could be made for the grunts and roars of monsters in thousands of games), I'll remove them again in a week.--Drat(Talk) 04:12, 20 January 2007 (UTC)
Guard says?[edit]
In the Apogee faq and in the article he says 'actung!' [5]Maybe he says that in the later versions (Mac, etc), but it sounds to me like 'hertzouwa' (or something) You can listen to it here Maybe it's Hŏr zu! (Listen!) Zephyr103 10:39, 20 January 2007 (UTC)
In the hint manual created my ID, it says that he says 'Actung!' It is possible that with new (and older) sound cards that the sounds will be slightly distorted. As it is that way with me on my XP machine. But on out old DOS-BOX I can clearly hear him say 'ACTUNG!' —Preceding unsigned comment added by 207.74.25.66 (talk) 14:23, 23 September 2008 (UTC)
Fair use rationale for Image:Wolfenstein-3d.jpg[edit]
Image:Wolfenstein-3d.jpg is being used on this article. I notice the image page specifies that the image is being used under fair use but there is no explanation or rationale as to why its use in this Wikipedia article constitutes fair use. In addition to the boilerplate fair use template, you must also write out on the image description page a specific explanation or rationale for why using this image in each article is consistent with fair use.
Please go to the image description page and edit it to include a fair use rationale. Using one of the templates at Wikipedia:Fair use rationale guideline is an easy way to insure that your image is in compliance with Wikipedia policy, but remember that you must complete the template. Do not simply insert a blank template on an image page.
If there is other fair use media, consider checking that you have specified the fair use rationale on the other images used on this page. Note that any fair use images uploaded after 4 May, 2006, and lacking such an explanation will be deleted one week after they have been uploaded, as described on criteria for speedy deletion. If you have any questions please ask them at the Media copyright questions page. Thank you.
BetacommandBot 11:52, 6 July 2007 (UTC)
Trivia[edit]
why the triva was totally removed? :-(
Boss Descriptions[edit]
Do we HONESTLY need the BOSS Descriptions section? Lots42 (talk) 12:37, 5 May 2008 (UTC)
Unstable ports?[edit]
At the end of the overview, it's mentioned that 'Some unofficial and unstable[citation needed] ports to different platforms like Linux and add-ons have been developed'. There's currently a citation needed flag here (which makes sense to me), but rather than citing a source for that information, it seems like it should be removed.
Software instability is often localized to the specific configuration of the computer it's running on, as well as being generally transient (as fixes and patches are released). Moreover, it seems like any discussion of instability for a specific port of Wolf3D would be better placed in the article for the specific port being alluded to, not in this article.
Mcwehner (talk) 23:34, 31 January 2009 (UTC)
Wolf3d Mac Manual Download
External Link Clarification and Expansion[edit]
This is one of the games that has a shareware version and I think that would be good to put right into the external links section. Some other games categorize informational links and links to the game download. The current 3D Realms link has a download available of the raw DOS files so I'd like to place it under a subheading. I also host a version optimized for Windows on my website: DOSome Games and I'd like to put a link to that if there aren't any objections.
https://luxnew251.weebly.com/blog/mac-air-user-manual. Also, earlier in this talk page it shows we are removing material that is better suited for a game guide. Perhaps if someone knows a particularly good game guide that would be a good external link to include.
Lmaxsmith (talk) 05:51, 12 April 2010 (UTC)
Doom 2[edit]
I'm surprised there's not mention of the Wolfenstein levels in Doom 2 —Preceding unsigned comment added by 87.237.64.150 (talk) 09:57, 12 May 2010 (UTC)
Wolf3d Mac Manual 2016
Sequels[edit]
RtCW in the Sequels section seems to be overly elaborate. Specifically, is the 'cg_uselessnostalgia' in-game console command important to note in this article? The same goes for the Wolfenstein 3D games available as bonus content in its various versions. Also, it seems like the small backstory on RtCW:ET could be cut -- it's definitely of interest but I think it would be best confined to RtCW:ET article. Note that the Doom article doesn't even have a sequels section -- that information is easily available right in the 'Doom series' info box at the bottom. No need for the Wolf 3D article to go on at length about its sequels. — Preceding unsigned comment added by Walker222 (talk • contribs) 22:06, 3 March 2011 (UTC)
Ports/Version details and differences[edit]
I restructured the ports section some, as it read very poorly for the general reader. I distinguished between commercial ports of the game and user-made ports, removed some less-relevant details for specific ports, and added dates for the ports. Still think the section needs some more refinement and citation. — Preceding unsigned comment added by Walker222 (talk • contribs) 17:45, 9 March 2011 (UTC)
I'd like to suggest creating a 'Ports and Versions of Wolfenstein 3D' page akin to the Doom one. I think Wolf3D has seen enough commercial ports over the years to warrant something like this. I don't think it would be a stub article. The other reason is that the differences between versions, while interesting and notable in their own right, are not really all that relevant to the legacy of Wolf3D. I emphasize legacy because the section should focus on evidence of the game's impact, not detail differences in different versions. Differences are interesting though, so why not make a new section for it? I think can Wolf3D warrants that.
The only exception I see is SNES; NES's censorship/editing of their product effectively describes Wolf3D's impact, reception, and controversy at the time. Thoughts? — Preceding unsigned comment added by Walker222 (talk • contribs) 01:55, 11 March 2011 (UTC)
Macbook Manual
Shareware Information[edit]
Hey everyone, I was actually wondering if anyone knew specifically what episode the shareware version of the game included. I am pretty sure it is the first episode, and so if I can get confirmation, I figure I can make that part of the page a little more specific. Thanks!U21980 (talk) 00:53, 4 June 2011 (UTC)
Number of Levels[edit]
The top of the article states that episode 1 contains 10 levels. The Gameplay sections states that each episode consisted of 9 levels. One of these has to be incorrect. Hastor (talk) 13:18, 9 June 2011 (UTC)
Jaguar Version[edit]
The article mentions that ports vary by audio, graphics and levels. However, the Jaguar added the flamethrower weapon, and from what I understand, this is the only version that contains it. I thought it may be worth mentioning. There is also not a mention of which weapons are available in the game, just the number of different weapons in each level. With the small number of weapons available in this game, it seems like it may be worth at least listing, if not briefly describing them.
Also, someone above mentioned that the Mac version was ported from the Jaguar version. Did the flamethrower make it to the Mac? The same comment says that the Jaguar version was itself ported from the SNES version, and I know the Jaguar version isn't censored like the SNES version and has much better graphics. Was it just the engine itself that was ported between all these? Hastor (talk) 13:50, 9 June 2011 (UTC)
Nintendo 3DS[edit]
According to the 'Platform(s)' field of the Infobox, Wolfenstein 3D runs on Nintendo 3DS.
I have serious doubts for the following reasons:
If nobody adds a reference for 'Nintendo 3DS' in the 'Platform(s)' field of the Infobox, I will delete it after one month.ProResearcher (talk) 16:02, 17 August 2011 (UTC)
'unofficial video adaptations'[edit]
I don't see how a direct-to-video 'mockbuster' production that derives some of its fiction from the Wolfenstein 3D needs to have a section on the game's page. I don't believe the project is of interest to the general reader, which is the same reason there are no sections devoted to every port (commercial or no). It's also misleading - an 'unofficial film adaptations' section with a single entry. Appears to be there entirely for promotional reasons. — Preceding unsigned comment added by Walker222 (talk • contribs) 12:41, 14 June 2012 (UTC)
suggestions for improving the article[edit]
there should be a weapon section. the requirements also needs work. the game requires vga to run and i should know because i have tested it with ega and it didnt even start. it requires a sound card for music. think it takes about 2 megabytes of space. — Preceding unsigned comment added by 84.208.59.120 (talk) 15:41, 4 September 2012 (UTC)
GA Review[edit]
Reviewer:Shaun9876 (talk·contribs) 00:03, 25 October 2012 (UTC)
OK, so? --Niemti (talk) 18:09, 31 October 2012 (UTC)
Doom II[edit]
The inclusion of Wolfenstein as a secret level in Doom II is cited in many reviews and articles about the game, so I feel confident in adding this to the 'spin-offs' list without violating GA. 70.72.221.229 (talk) 16:44, 16 July 2013 (UTC)
Useful source[edit]
wolfenstein 3d is a reboot make no mistake[edit]
id rebooted it with just the trademark — Preceding unsigned comment added by 76.180.207.162 (talk) 20:13, 23 June 2016 (UTC)
External links modified[edit]
Hello fellow Wikipedians,
I have just modified one external link on Wolfenstein 3D. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
When you have finished reviewing my changes, please set the checked parameter below to true or failed to let others know (documentation at
{{Sourcecheck}} ).
As of February 2018, 'External links modified' talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than regular verification using the archive tool instructions below. Editors have permission to delete the 'External links modified' sections if they want, but see the RfC before doing mass systematic removals. This message is updated dynamically through the template
{{sourcecheck}} (last update: 15 July 2018).
Cheers.--cyberbot IITalk to my owner:Online 03:53, 5 July 2016 (UTC) External links modified[edit]
Hello fellow Wikipedians,
I have just modified one external link on Wolfenstein 3D. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
When you have finished reviewing my changes, please set the checked parameter below to true or failed to let others know (documentation at
{{Sourcecheck}} ).
As of February 2018, 'External links modified' talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than regular verification using the archive tool instructions below. Editors have permission to delete the 'External links modified' sections if they want, but see the RfC before doing mass systematic removals. This message is updated dynamically through the template
{{sourcecheck}} (last update: 15 July 2018).
Cheers.--cyberbot IITalk to my owner:Online 01:25, 6 July 2016 (UTC) External links modified[edit]
Hello fellow Wikipedians,
I have just modified one external link on Wolfenstein 3D. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
When you have finished reviewing my changes, please set the checked parameter below to true or failed to let others know (documentation at
{{Sourcecheck}} ).
As of February 2018, 'External links modified' talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than regular verification using the archive tool instructions below. Editors have permission to delete the 'External links modified' sections if they want, but see the RfC before doing mass systematic removals. This message is updated dynamically through the template
{{sourcecheck}} (last update: 15 July 2018).
Cheers.--cyberbot IITalk to my owner:Online 20:01, 10 July 2016 (UTC) GA Review[edit]
Reviewer:Indrian (talk·contribs) 17:57, 2 August 2016 (UTC)
I'll be happy to review this article on one of the true milestones in video game history. Comments to follow. Indrian (talk) 17:57, 2 August 2016 (UTC)
Wow, did I really volunteer to review this almost a month ago?!? Hit a busy patch in my life with a new job and such, but here I am, ready to give this article its due! I will be posting this review in chunks as I get time to review.
Lead[edit]
Gameplay[edit]
Done*'Each level is themed after Nazi bunkers and buildings, real and fictitious, though the level design does not correspond with any real location' - Awkwardly worded. Are the level layouts really based on actual Nazi structures, or is it just the iconography and the like?
![]()
Done*'can be found behind pushable walls hidden in levels' - While this is the common nomenclature, it does conjure images of physically pushing against the walls in game as opposed to spamming spacebar everywhere to see what happens.
Development[edit]
Addressed or commented on all points above here. -- 16:37, 31 August 2016 (UTC)
Development Round II[edit]
That's it for round 2. I will try to wrap this whole review up as soon as I can. Indrian (talk) 16:32, 15 September 2016 (UTC)
Release[edit]
And that's it. I did a few small rewrites in the later sections, leaving only these final three minor issues above. I'll go ahead and place this On hold while the final changes are made. Sorry again that it took so long to get us here. Indrian (talk) 15:28, 22 September 2016 (UTC)
![]()
External links modified[edit]
Hello fellow Wikipedians,
https://luxnew251.weebly.com/blog/mcculloch-mac-130-owners-manual. I have just modified 7 external links on Wolfenstein 3D. Please take a moment to review my edit. If you have any questions, or need the bot to ignore the links, or the page altogether, please visit this simple FaQ for additional information. I made the following changes:
When you have finished reviewing my changes, you may follow the instructions on the template below to fix any issues with the URLs.
As of February 2018, 'External links modified' talk page sections are no longer generated or monitored by InternetArchiveBot. No special action is required regarding these talk page notices, other than regular verification using the archive tool instructions below. Editors have permission to delete the 'External links modified' sections if they want, but see the RfC before doing mass systematic removals. This message is updated dynamically through the template
{{sourcecheck}} (last update: 15 July 2018).
Cheers.--InternetArchiveBot(Report bug) 19:32, 24 April 2017 (UTC) Ultima Underworld[edit]
Hey everyone. Look at that - https://www.facebook.com/theromero/posts/10153943198041289
A major quote from that post: I was never shown a build of Ultima Underworld. John Carmack had never seen UU either. The first time we saw it was when everyone else in the world saw it, in late March 1992. About 5 weeks before we launched Wolfenstein 3D.
I guess we will need to remove all references to Ultima Underworld as false? Let's discuss that. --Lone Guardian (talk) 22:03, 4 August 2018 (UTC)
A Commons file used on this page has been nominated for speedy deletion[edit]
The following Wikimedia Commons file used on this page has been nominated for speedy deletion:
You can see the reason for deletion at the file description page linked above. —Community Tech bot (talk) 05:21, 25 March 2019 (UTC)
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Talk:Wolfenstein_3D&oldid=907149914'
Comments are closed.
|
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |